Most of your movements were controlled by the analog sticks which helped the intensity of a punch of the depth of an evasive maneuver very naturally.īlocking and weaving didn’t look particularly realistic as they had kind of a twitchy look to them, but they were highly functional, and again, for the time it was a neat idea and made for a pretty fun boxing game. It didn’t surpass some of the fighting game heavy hitters of the generation like Tekken 5, but it did hold it own pretty well as a game so heavily and singularly focused on its character models.
#Fight night ps3 games ps2
It would feature lots of real legendary Boxers like Roy Jones Jr who was pictured on the box art.īy PS2 and Xbox standards, it was a pretty good-looking game. Fight Night 2004 would be EA’s way of testing the waters with the new franchise on the PS2 and Xbox.
#Fight night ps3 games series
Not that they really had much else to work with at the time, but fast forward to the mainline series of EA games that most gamers will recognize today and the complexity takes a massive leap forward. Fight Night for the 7800, Apple 2, and Commodore 64 was a primitive but earnest attempt at a boxing game that basically just boiled down to timing. Most know the series for those 6th and 7th generation games even though one could conceivably argue it really started back in the late 80’s with an Atari 7800 game of the same name. Why is that? What the hell happened to Fight Night? Ten years after the last game in the series was released and not even a whisper of a new game. With over 5 games developed in the series (many more depending on where you feel the series truly started) and pretty decent reception throughout the life of the series, you’d think we’d still be getting entries every now and then, especially with EA’s uncanny ability to keep a series going well past its prime. Even today the facial damage and fighting styles of certain famous boxers is pretty impressive despite the games being a decade or more old.Ĭollision detection and realistic visual representation of the action on-screen were top-notch and had to be for the games to be successful.
Many know it today as the go-to EA Sports franchise for ultra-realistic boxing that was somewhat regularly released back in the early-to-mid 2000s. The most advanced and immersive boxing game ever at the time of release, Fight Night Champion is a modern classic.To many boxing fans who also like video games, the perfect gaming analogue to their favorite sport has been the Fight Night series for a long time. One of the most beloved instalments in the series, Round 3 took everything from the first two games and cranked it up a notch.Ī.k.a Fight Night Round 5, EA Canada’s fifth entry into the Fight Night series rocked the house after its 2011 release. Released as Mike Tyson’s Punch-Out!! in the States, this game-changer is fondly remembered to this day.įight Night strikes again with this highly acclaimed 2006 release. Going even further back in time, 1987’s Punch-Out!! is the one that started it all for classic Nintendo series. Boasting slick graphics and controls, it was more than worth the wait. Over its five year run, it wowedplayers on a variety of consoles including the PS1, Nintendo 64, PS2, Xbox, Gameboy Colour and GameCube.Ģ009 saw the surprise return of the Fight Night series after a three-year hiatus. Cutting edge (by the not exactly impressive standards of the time), Super Punch-Out!! laid the foundations of what was to come in years after.ĮA’s much loved first series of boxing games got its start in 1998. Kicking it old school now, this 1994 SNES slugger proved rather seminal in its day. Spawning four sequels and a whole lot of competitive multiplayer mayhem, Fight Night 2004 remains a classic 17 years on. EA Sports’ 2004 entry into the world of boxing video games succeeded their classic old Knockout Kings series. The 2009 release managed to entertain gamers whilst giving them a surprisingly solid workout. The fifth instalment in Nintendo’s Punch-Out!! series was developed by Next Level Games for the Nintendo Wii.
The second instalment in EA’s classic Fight Night series, Fight Night Round 2 hit the shelves in 2005 and was a hit with PS2, Xbox and Gamecube players.Īs good as its predecessor, Fight Night Round 2 was the first of four sequels. About as close to shadowboxing as video gaming gets. In Japan, the game was known as Hajime no Ippo: Revolution in Japan. Released in 2007, Victorious Boxers: Revolution was developed for the Nintendo Wii by AQ Interactive.